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 The Internet Connection
by David Coons

Well, I have to be totally honest with you.  With the holiday season approaching and several REAL-LIFE responsibilities, I have procrastinated in the development of this article.  Trying to fill in for Jack is not an easy task.  As you all know, his articles and his NEAT NET TRICKS site are chock full of quality, hard-hitting bits of information.  How in the world can I fill in for this man? 

Each month that I write this article, I will be attempting to take on a different facet of the Net.  Some may be technical.  Some may be philosophical.  Some may be downright idiotic.  In truth, however, the Internet is all three of these things.   I hope that my ranting will keep you entertained or, perhaps enlightened as we all trudge forward into the abyss that is…The Internet. 

MONTH 1 – 
ONLINE GAMING
 

An Introduction

In the 1970s,  Atari, Odyssey and Intelivision burst onto the scene.  In the 1980s, names like Donkey Kong, Nintendo, and Sim City entered our vocabulary.  In the 90s, Playstation, Sonic the Hedgehog and Mortal Kombat premiered. 

Every year, we are seeing more and more steps in the evolution of our video games.  One of the most dramatic changes in the past 5 years has been the move from the SINGLE- and DOUBLE-player standalone games to INTERNET play, which can range anywhere from 2 to 2,000 players or more.     

Why Evolve?

It is interesting to think about why this shift was so significant to the world’s video gamers.  It is very simple, though.  If you can remember back to the 1980s, when video games were really taking off, magazines started coming out with THE MAPS.  You know what I am talking about.  These were the pages that showed exactly how to maneuver yourself through Donkey Kong’s home without getting killed, how to save the princess in Dragon’s Lair without getting singed, and how to conquer all 715 levels of Ms. Pacman without breaking a sweat. 

Although they were the most awesome games of their day, video games were static.  Mastering their domain was as simple as learning the basic maneuvers, learning the specific maps or using **GASP** the cheat codes.  As you can guess or remember, there was only so much fun and excitement that you could get from a static video game. 

Introducing two-player games allowed you to go head-to-head with your friends (or enemies) in a totally dynamic challenge.  From TANK BATTLE to JOUST to ASTEROIDS, the games now included a new level of fun.  Kids could have bragging rights at school about beating their friends, rather than the previous brags about merely holding the high score on the game. 

Whether you are talking about arcade games or the home video games, the two-player era could only go so far as well.  Your friends would need to come over to your house or meet you at the arcade to play, so a challenger was not a guarantee.   

A New World “Wide” Order

With the increase of home access to the Internet, game companies soon found an emerging market for their games.  Initially, ISPs such as America Online started offering multi-player online games for their subscribers.  Now, you can find people online to play games virtually 24 hours a day.  Below, I will highlight a couple of the current game styles that are available on the Net and will include links in case you want to check some of them out. 

Sometimes, you need to get back to the basics…

Some of the most basic multi-player games are only as far away as your web browser.  Specifically, I have been impressed by the game site over at YAHOO.  Not only are there dozens of different varieties of games to choose (from card games to board games to trivia games), there are thousands of game rooms to join.  I have played at this site from time to time and was really impressed by the way that they handled their EUCHRE game.  Many of the nuances of the game were built in and the look and feel, coupled with the chat function, makes it seem like the real thing.  I can only assume that they have given the same level of detail to the other games as well.  Check the site out to see if any of your favorites are there.  :-) 

Playing in the MUD

Multi-User Dimensions (or MUDs) were one of the first multiplayer games on the net.  These text-based games could best be described as online RPGs (similar to Dungeons and Dragons).  You create characters, help them to grow more powerful and gain wealth.  From the original games, several variations sprung forth.  MUSHes and MURPEs were more roleplay oriented than the traditional HACK & SLASH games.   There are literally thousands of these games online now and most are FREE to play.  The games vary in terms of quality, difficulty and genre (from Medieval Fantasy to Futuristic to movie-themed).  Though it may be difficult to see a text-based game as being fun, it is actually quite involving as you meet players and characters from all over the world and you all play a game together in real time. 

To check out these types of games, I suggest that you look at the MUD CONNECTOR.  This site has tons of information, message boards, a directory of games to play and just about anything that you need to know about MUDs and their relatives. 

Looking ahead into the Future

Game makers are keeping the Internet at the forefront in their game development.  New Internet-ready games are coming out every month.  The advent of these games has created a new reason for online communities, competition ladders & clans.  In the ‘First Person Shooter’ world, several games are helping players waste their time online.  Unreal Tournament (my personal favorite) and Quake Arena are two such games that have gained an awesome following.  Roleplaying Games, such as Baldur’s Gate, Everquest and Diablo are helping to expand the playing arena to include thousands of players at a time. 

Where we will be going in the future is unclear.  What is nearly certain, though, is that more people are getting online worldwide every day.  As bandwidth issues become less and less of a problem, game developers will be able to bring us more and more to do online.  When you consider the possibilities of virtual reality and using voice communications in real time, who knows? 

What I do know is this:   It’s a great time to be an online gamer.    

See you next month.

David Coons is a freelance writer and web designer from the suburbs of Atlanta, Georgia.  When not spending time with his wife and three daughters, he maintains several websites, including his current missions-related shopping site, MyFutureMall.com.  

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